Project BDSP Heat

yonitet

Banned deucer.
Dodrio
Dodrio @ Wiki Berry
Ability: Tangled Feet
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thrash
- Brave Bird
- Swords Dance
- Steel Wing

-BDSP NU

This is a pretty standard Dordio set all things considered. It has expectable moves and stats, but the treat begins with the abillity and item. Tangled feet doubles the evasion of the pokemon if it is confused, which this set focuses on. The 2 main moves Dodrio is using are brave bird and thrash, both of which can bring Dodrio to its confusion either from fatigue or wiki berry. Of course, this comes at a great risk however. Being confused is a risky tradeoff as you have the probabilty of hitting yourself, but also have a high chance of compeltely avoiding incoming damage. Wiki berry also provides a bit more surviveablity letting you potentially get away with hitting yourself in recoil a few more times than you would otherwise.
 
Dodrio
Dodrio @ Wiki Berry
Ability: Tangled Feet
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thrash
- Brave Bird
- Swords Dance
- Steel Wing

-BDSP NU

This is a pretty standard Dordio set all things considered. It has expectable moves and stats, but the treat begins with the abillity and item. Tangled feet doubles the evasion of the pokemon if it is confused, which this set focuses on. The 2 main moves Dodrio is using are brave bird and thrash, both of which can bring Dodrio to its confusion either from fatigue or wiki berry. Of course, this comes at a great risk however. Being confused
The only way to bypass evasion clause :)
 

yonitet

Banned deucer.
Umbreon
Umbreon @ Leftovers
Ability: Synchronize
EVs: 244 HP / 36 Def / 220 SpD
Sassy Nature
- Curse
- Wish
- Payback
- Moonlight / Stored Power

-BDSP UU

Curse Umbreon does the opposite of what traditional Umbreon sets do. It sets up curse easily thanks to it's great bulk, and has a perfect STAB to make use of curse, in payback and is perfect for an environment without toxic. Wish and moonlight give Umbreon extended longevity, potentially making it nie unkillable if it has both on the same set. Stored power let's Umbreon KO fighting type switchins like Heracross and Machamp thanks to it's stat boosts from curse. It's hard countered by haze Milotic and fighting types if they swap in before Umbreon sets up enough boosts. If Umbreon has both moonlight and wish, it can force counters like Heracross to significantly lower their defenses with close combat, which can lead to an opening KO, as after a curse it can survive a guts boosted close combat.
 
Dodrio
Dodrio @ Wiki Berry
Ability: Tangled Feet
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thrash
- Brave Bird
- Swords Dance
- Steel Wing

-BDSP NU

This is a pretty standard Dordio set all things considered. It has expectable moves and stats, but the treat begins with the abillity and item. Tangled feet doubles the evasion of the pokemon if it is confused, which this set focuses on. The 2 main moves Dodrio is using are brave bird and thrash, both of which can bring Dodrio to its confusion either from fatigue or wiki berry. Of course, this comes at a great risk however. Being confused is a risky tradeoff as you have the probabilty of hitting yourself, but also have a high chance of compeltely avoiding incoming damage. Wiki berry also provides a bit more surviveablity letting you potentially get away with hitting yourself in recoil a few more times than you would otherwise.
So the equivalent of druken fist style...
 

Starmie @ Light Clay
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Rapid Spin
- Ice Beam / Scald

-BDSP OU
Starmie have the same base speed as Azelf, it can also learn dual screen. This Starmie set have two role compression on Hyper Offlense team, both screen setter and hazard remover.

Replay of how it works : https://replay.pokemonshowdown.com/gen8bdspou-1547048859-mq0o7lzynfpq1pg6sh6znh3gs46wn47pw
 
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5Dots

Chairs
is a Community Contributoris a Tiering Contributoris a Top Contributor
:BW/Glalie:
BDSP NU (PU as well)
Glalie @ Focus Sash / Never-Melt Ice
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe (or 252 Atk / 4 SpA / 252 Spe)
Timid / Jolly Nature
IVs: 0 Atk
- Freeze-Dry
- Explosion / Ice Beam
- Spikes
- Taunt
In BDSP NU, Glalie may be overshadowed by Qwilfish with a worse defensive typing, speed, physical bulk, and ability, but it distinguishes itself by not flinching as a Spikes setter against Kangaskhan, one of the tier’s premier Pokemon. Considering the limited amount of removal in the tier mixed with its positive matchups against Sandslash, Pelipper, and Drifblim. Glalie has adequate Speed to pull of a suicide lead set and can even go on the offensive against certain Pokemon like Bellossom, Kingler, and Lanturn, giving it some fair matchups against these Pokemon outside the lead slot. BDSP PU Glalie is the best spiker (the other being Roselia) for similar reasons listed above, although it loves the lower power level there.​
 

yonitet

Banned deucer.
:BW/Glalie:
BDSP NU (PU as well)
Glalie @ Focus Sash / Never-Melt Ice
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe (or 252 Atk / 4 SpA / 252 Spe)
Timid / Jolly Nature
IVs: 0 Atk
- Freeze-Dry
- Explosion / Ice Beam
- Spikes
- Taunt
In BDSP NU, Glalie may be overshadowed by Qwilfish with a worse defensive typing, speed, physical bulk, and ability, but it distinguishes itself by not flinching as a Spikes setter against Kangaskhan, one of the tier’s premier Pokemon. Considering the limited amount of removal in the tier mixed with its positive matchups against Sandslash, Pelipper, and Drifblim. Glalie has adequate Speed to pull of a suicide lead set and can even go on the offensive against certain Pokemon like Bellossom, Kingler, and Lanturn, giving it some fair matchups against these Pokemon outside the lead slot. BDSP PU Glalie is the best spiker (the other being Roselia) for similar reasons listed above, although it loves the lower power level there.​
That's kinda a standard set, like I get that the novelty is that you're using Glalie but it's a hella standard set...
 

yonitet

Banned deucer.
Ambipom
Ambipom @ Liechi Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double Hit
- Focus Punch
- Substitute
- Thief

-BDSP UU

SubPunch Ambipom is hilariously effective. It's moves have great synergy with eachother, as substitute lets you safely fire off focus punches while also reliably brining Ambipom into liechi berry activation health. With focus punch being the strongest fighting move Ambipom has, it proves to be extremely threatening and can deal heavy damage to every type that resists normal, like the plethora of steels in the metagame. This is even further synergised with thief, which lets Ambipom hit ghost types like Mismagius, as well as stealing an item of a pokemon after liechi berry is consumed. Since Ambipom is ususally used as a revenge killer pivoter, most players will rarely expect it to substitute, which can reliably let Ambipom set up substitues as opponents are more than happy to swap in counters to the standard set like Metagross and Mew. Despite the attack raise, Ambipom still struggels breaking through neutral walls like Milotic, so it is advised to be used as a lategame surprise sweeper rather than an earlygame wallbreaker.
 
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Ambipom
Ambipom @ Liechi Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double Hit
- Focus Punch
- Substitute
- Thief

-BDSP UU

SubPunch Ambipom is hilariously effective. It's moves have great synergy with eachother, as substitute lets you safely fire off focus punches while also reliably brining Ambipom into liechi berry activation health. With focus punch being the strongest fighting move Ambipom has, it proves to be extremely threatening and can deal heavy damage to every type that resists normal, like the plethora of steels in the metagame. This is even further synergised with thief, which lets Ambipom hit ghost types like Mismagius, as well as stealing an item of a pokemon after liechi berry is consumed. Since Ambipom is ususally used as a revenge killer pivoter, most players will rarely expect it to substitute, which can reliably let Ambipom set up substitues as opponents are more than happy to swap in counters to the standard set like Metagross and Mew. Despite the attack raise, Ambipom still struggels breaking through neutral walls like Milotic, so it is advised to be used as a lategame surprise sweeper rather than an earlygame wallbreaker.
Well, looks like somebody read my Infernape artcicle.
 
Magnezone
Magnezone @ Zoom Lens / Magnet / Leftovers
Ability: Analytic
EVs: 252 HP / 24 Def / 132 SpA / 100 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Thunder / Thunderbolt / Zap Cannon :3
- Flash Cannon
- Volt Switch
- Magnet Rise / Rest

-BDSP OU

Analytic Magnezone is a treat and a half. It deals immense damage despite not having a choice specs or even full special attack investment. Not being choice locked lets it more easily deal with defensive cores consisting of Gliscor and Heatran. The special defense investment lets it not be 2HKO'd by Latios' surf and Rotom-Washes hydro pump and even defensive Heatran's earth power. The defense investment lets it be more rounded out, and potentially survive Infernape's close combat, even after stealth rocks. Analytic has perfect synergy with zoom lens, as both require a slow bulky Pokemon to run them, like this Magnezone. Incidentally, Magnezone also has access to 2 of the strongest electric type moves, both of which have shaky accuracy. Zoom lens' 20% accuracy boost lets it fire off thunders with the accuracy of fire blast, as well as 60% accurate zap cannons. Thunderbolt can of course also be ran as it provides reliable coverage and lets Magnezone run other items such as leftovers or Life orb. Of course this comes at a cost however; Magnezone sacrifices the ability to trap and eliminate Skarmory and Scizor. Magnet rise lets it safely stay in on ground types like Gliscor and Garchomp. Unlike most Magnezone however, this one is slower than Azumaril, which can be proven fatal, but it is bulky enough to tank a choice band waterfall and OHKO back. Oddly enough, this set checks standard Magnezone as it can threathen a 2HKO with thunder while being 3HKO'd by choice specs thunderbolt. Rest is the recommended move for leftovers sets, as Magnezone staying alive through a game can be extremely useful. Zap cannon is by all means a meme, but it does provide some really good utility as well as insane damage. 100% chance to paralyze on top of a powerful STAB is not much to joke about, even when it comes with a 60% accuracy. Magnet lets you potentially bluff a choice specs, but is mostly there just to provide a needed power boost to thunder.
I like the zap cannon attempt, I'll give you credit for that bud.
 

yonitet

Banned deucer.
Steelix
Steelix @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Polish
- Iron Tail
- Thunder Fang / Rock Slide
- Earthquake

-BDSP RU

Steelix is a staple of balance thanks to it's sturdiness and utility, but let's not forget it has the same attacking stat that Nidoking has on its special side. Sheer Force boosted Iron Tail and Earthquake OHKO's or 2HKO's pretty much the whole tier without them even knowing what came at them. Rock Polish lets Steelix outspeed everything that threatens to KO it, and pokemon that are faster than it after a rock polish, like Jolteon and Swellow can't even dent it. Steelix can 2HKO a pokemon as bulky as physdef Gastrodon, IntimTop and bulky waters with a little bit of chip. This is also helped out my Steelix's high natural bulk, letting it survive at least one hit from all of these. Rock Slide can be used instead of Thunder Fang, as it's only use is to hit Mantine, which already struggles swapping into Sheer Force boosted Rock slides. Of course this set does have a few faults, as it doesn't offer any support or utility, and requires a seperate rocks setter, as well as having to hit many Iron Tails in a row.

252+ Atk Life Orb Sheer Force Steelix Iron Tail vs. 248 HP / 252+ Def Claydol: 160-188 (49.5 - 58.2%) -- 98.4% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Sheer Force Steelix Thunder Fang vs. 252 HP / 252+ Def Slowking: 166-198 (42.1 - 50.2%) -- 91.4% chance to 2HKO after Stealth Rock

252+ Atk Life Orb Sheer Force Steelix Thunder Fang vs. 252 HP / 252+ Def Vaporeon: 195-231 (42 - 49.7%) -- 28.1% chance to 2HKO after Stealth Rock and Leftovers recovery
 

yonitet

Banned deucer.
Glaceon
Glaceon @ Leftovers
Ability: Snow Cloak
EVs: 252 HP / 136 Def / 24 SpD / 96 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Freeze-Dry
- Protect
- Yawn

-BDSP PU (unless it gets banned soon)

Glaceon is one of, if not the scariest pokemon to be facing against in PU. It only has a small handful of switchins that can handle it, like Probopass, which means that more often than not, it will pressure any opponent into swapping in a defensive pokemon, which is perfect for this specific set. Bulky Glaceon is a nice check for standard Huntail sets, as it isnt KO'd by +2 waterfall after rocks. This bulk lets it easily set up wishes for other teammates like Armaldo and it's own Probopass. Yawn lets it force switches, and get wishes off a lot easier, as well as stopping setup threats like Leafeon. The speed investment lets it outspeed Golem, and even potentially 1v1 it in a lead situation, as it isnt KO'd by Stone Edge, and can bring Golem down to custap range from 1 freeze dry, and protect on it's attack. Thanks to it's typing, it's also a decent counter for standard specs Glaceon, as it isn't 2HKO'd by anything that it throws at it, but has to watch out for Stealth Rocks. Because of this, it works perfectly with pokemon like Armaldo, which can rapid spin rocks away while getting passed a wish and negating rock's chip. Wishpassing is also extremely important in PU, as many of the bulkiest walls don't have any ways to heal off damage other than leftovers, which makes them easily worn down over a long game, but Glaceon can easily support them.
 

yonitet

Banned deucer.
Probopass
Probopass @ Chople Berry
Ability: Magnet Pull
EVs: 4 HP / 252 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Body Press
- Volt Switch
- Earth Power

-BDSP PU

Probopass is a centralizing force in PU, and holds many different types of teams together thanks to it's great bulk, supportive options and resistances. Because of that, Probopass happily swaps into many offensive threats like Leafeon, Glaceon and some of the Electrics, which can be a huge problem for offensive teams. Because it's swapping is so predictable, it's very easy to swap in a fast Probopass to trap it with Magnet Pull and Body Press it. Chople Berry lets Probopass survive a Body Press from opposing Probopass, as well as Monferno's Close Combat, letting it act as a 'swiss army knife' for offensive teams, as it can set up stealth rocks and pivot with Volt Switch. With a timid nature, Probopass outspeeds Adamant Armaldo, Golem, Mawile and even Huntail before a Shell Smash.
 

yonitet

Banned deucer.
Lucario
Lucario @ Life Orb
Ability: Justified
EVs: 20 Atk / 236 SpA / 252 Spe
Naive Nature
- High Jump Kick / Close Combat
- Flash Cannon
- Extreme Speed
- Dark Pulse

- BDSP OU

With Latios being banned, many more physical walls will rise in popularity, such as Slowbro. Mixed Lucario sacrafices Swords Dance / Nasty Plot in order to deal nasty immidiete damage. Since It's very often one of these two sets, Gliscor easily switches in without a second thought. This set however, can destroy absolutely every single pokemon that stall can have, including Shedinja. Dark Pulse lets Lucario hit Slowbro in it's frailer defense, easily 2HKO'ing. Since Latios is banned, non Swords Dance Lucarios will rise in popularity greatly since there are less revenge killers to worry about. High Jump Kick is reccomended over CC as it has a stronger BP, which can somewhat negate the lack of attack investment. Extreme Speed is used as a strong priority option, and while weaker than standard Lucario's, it can still deal a hefty amount of damage to revenge killers.

236 SpA Life Orb Lucario Flash Cannon vs. 252 HP / 4 SpD Tangrowth: 265-313 (65.5 - 77.4%) -- guaranteed 2HKO
20 Atk Life Orb Lucario High Jump Kick vs. 252 HP / 252+ Def Blissey: 728-860 (101.9 - 120.4%) -- guaranteed OHKO
236 SpA Life Orb Lucario Dark Pulse vs. 252 HP / 4 SpD Skarmory: 138-162 (41.3 - 48.5%) -- 72.7% chance to 2HKO after Stealth Rock
236 SpA Life Orb Lucario Dark Pulse vs. 252 HP / 4 SpD Slowbro: 247-291 (62.6 - 73.8%) -- guaranteed 2HKO
236 SpA Life Orb Lucario Flash Cannon vs. 252 HP / 0 SpD Clefable: 338-400 (85.7 - 101.5%) -- 87.5% chance to OHKO after Stealth Rock
236 SpA Life Orb Lucario Flash Cannon vs. 244 HP / 144 SpD Gliscor: 165-195 (46.8 - 55.3%) -- 74.2% chance to 2HKO after Stealth Rock and Poison Heal
20 Atk Life Orb Lucario High Jump Kick vs. 252 HP / 0 Def Heatran: 382-452 (98.9 - 117%) -- guaranteed OHKO after Stealth Rock

have fun vs stall :3
 

yonitet

Banned deucer.
Feraligatr
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Focus Blast
- Ice Beam
- Agility / Substitute/ Superpower

BDSP OU

Special attacking Feraligatr is a set designed to make use of Feraligatr's special coverage to utterly destroy it's standard counters. Since this set doesn't run any physical moves, Agility is used to make Feraligatr faster than every single Pokemon in the meta, including Choice Scarfers like Infernape and Latias. Sadly however, Feraligatr has to go with a Timid nature in order to achieve this, meaning that it sacrifices some of the power offered by a Modest nature. A Timid nature also lets Feraligatr outspeed adamant Lucario and OHKO it with Focus Blast. Rotom-Wash expecting to swap into a Crunch or resisted STAB is cleanly 2HKO'd by Focus Blast, and Tangrowth is deleted by Ice Beam. Substitute can also be used to take advantage of Breloom's Spores or weak moves like Gliscor's U-Turn, making Feraligatr nie unkillable. Superpower can also be used in the last slot, as it allows Feraligatr to deal with the likes of Blissey much more easily. This set is recommended with pokemon like Lead Skarmory on HO, as with spikes and rocks support, Feraligatr can take down even a Blissey with just Focus Blast without sacrificing a moveslot.
 

yonitet

Banned deucer.
Exploud
Exploud @ Leftovers
Ability: Soundproof / Scrappy
EVs: 224 HP / 252 SpA / 32 Spe
Modest Nature / Quiet Nature
IVs: 0 Atk
- Boomburst
- Work Up
- Fire Blast / Hammer Arm
- Substitute

-BDSP RU

Exploud is one of, if not the most definitive Pokemon in RU. It's a tremendous wallbreaker that forces even Chansey to run special defense investment, else it will crumble to it's attacks. This set takes advantage of RU being a stall heavy meta with little to immediately threaten it, let alone switch into it. Substitute lets Exploud set up Work Ups on these passive walls, and blow past them after accumulating multiple boosts. Fire Blast is recommended coverage for letting it hit walls like Registeel and specially defensive Steelix, while Hammer Arm is used to more effectively break through Chansey. Since this set is slow, and relies on Substitute, it can be taken advantage of by opposing Exploud with their Boombursts. Due to this, Soundproof can also be used as an abillity for it, but it's heavily depended on team support, as it struggled breaking through Pokemon like Sableye. This set best fits on bulky Semistall teams that can provide it a study backbone, while having it destroy full stall for them.

+2 252 SpA Exploud Boomburst vs. 252 HP / 4 SpD Chansey: 342-403 (48.5 - 57.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 252 SpA Exploud Fire Blast vs. 252 HP / 252+ SpD Registeel: 204-240 (56 - 65.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+1 0 Atk Exploud Hammer Arm vs. 252 HP / 252+ Def Chansey: 394-464 (55.9 - 65.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

sorry ru fans
 

yonitet

Banned deucer.
HypnoVoir
Gardevoir
Gardevoir @ Leftovers
Ability: Trace
EVs: 44 HP / 212 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Hypnosis
- Substitute
- Calm Mind / Shadow Ball

-BDSP UU

HypnoVoir is a Gardevoir set designed to take advantage of It's great offensive typing and the fear factor they induce. Gardevoir's most common set is Choice Scarf, meaning that walls like Bronzong are willing to swap without much of a second thought. This set takes advantage of this fear factor by using Substitute. Hypnosis lets Gardevoir put it's walls out of commission, and Substitute lets it potentially land a Hypnosis even if the first one missed. Of course this set is RNG reliant, but 60% ACC isn't all that bad when you get 2 chances. Putting a wall out of commission lets Gardevoir set up another substitute and keep the cycle going. Calm Mind can be used to set up on walls like Empoleon and Milotic, who can only break it's it's Substitute by hitting it with special moves. Shadow Ball can be used to lower target's special defense and most importantly to hit defensive steel types for neutral or even super effective. Since this set is designed to be a stall breaker, it's recommended to have a Modest Nature on it to allow it to hit targets harder. The HP investment is purely optional, but it helps Gardevoir stay alive for longer by maximing Leftovers recovery.
 

yonitet

Banned deucer.
Demon Clef
Clefable
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 164 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Stored Power
- Charge Beam
- Cosmic Power
- Moonlight

-BDSP OU

Demon Clefable is one of the scariest stallbreakers and balance destroyers in the tier. Clefable's natural bulk and healing allow it to easily set up Cosmic Power boosts on anything short of a Lucario or Magnezone, both of which are easily worn down thanks to their lack of healing and lacking special defense. Boasting a great matchup against essentially every type of stall, bulky offense or balance teams; this Clefable set has a lot of potential, even in high level play. After Clefable gets 2 Cosmic Powers set up, it becomes essentially unkillable, pushed further by the general lack of Toxic in the tier. On Paper, Heatran seems like an alright check to the set, which is true, but Heatran lacks reliable recovery, and be pretty easily exploited as Magma Storm has a nasty tendancy to miss, and very low PP. Charge Beam allows Clefable to accumilate special attack boosts, which rocket it's Stored Powers to unbelievable levels of power, even OHKO'ing Blissey if fully set up. Charge Beam also comes with the added bonus of hitting Skarmory attempting to Whirlwind it away, while also hitting Psychic types like Slowbro and Starmie. This set however is not only to be used against slower paced teams. With correct positioning, once Clefable gets set up against an offensive team, there's no breaking it except with a crit. Of course, the set is expitable due to Moonlight's low PP, making the set potentially stallable in a pinch, as well as a few anti setup techniques like Skill Swap Slowbro or Haze Milotic on bulky teams.

Set by martinvtran (destroyed me in tour with it)
 
Demon Clef
Clefable
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 164 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Stored Power
- Charge Beam
- Cosmic Power
- Moonlight

-BDSP OU

Demon Clefable is one of the scariest stallbreakers and balance destroyers in the tier. Clefable's natural bulk and healing allow it to easily set up Cosmic Power boosts on anything short of a Lucario or Magnezone, both of which are easily worn down thanks to their lack of healing and lacking special defense. Boasting a great matchup against essentially every type of stall, bulky offense or balance teams; this Clefable set has a lot of potential, even in high level play. After Clefable gets 2 Cosmic Powers set up, it becomes essentially unkillable, pushed further by the general lack of Toxic in the tier. On Paper, Heatran seems like an alright check to the set, which is true, but Heatran lacks reliable recovery, and be pretty easily exploited as Magma Storm has a nasty tendancy to miss, and very low PP. Charge Beam allows Clefable to accumilate special attack boosts, which rocket it's Stored Powers to unbelievable levels of power, even OHKO'ing Blissey if fully set up. Charge Beam also comes with the added bonus of hitting Skarmory attempting to Whirlwind it away, while also hitting Psychic types like Slowbro and Starmie. This set however is not only to be used against slower paced teams. With correct positioning, once Clefable gets set up against an offensive team, there's no breaking it except with a crit. Of course, the set is expitable due to Moonlight's low PP, making the set potentially stallable in a pinch, as well as a few anti setup techniques like Skill Swap Slowbro or Haze Milotic on bulky teams.

Set by martinvtran (destroyed me in tour with it)
Why Unaware instead of Magic Guard? It allowes you to beat Skill Swap Slowbro and also makes it so Clefable doesn't insta lose to Status?
 

yonitet

Banned deucer.
Why Unaware instead of Magic Guard? It allowes you to beat Skill Swap Slowbro and also makes it so Clefable doesn't insta lose to Status?
Its mostly optional, but theres a general lack of passive damage in the tier, and Unaware also lets you not get stonewalled by CM Clefable, or at the very least have a fighting chance against them
 
:bw/forretress:
Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Spikes
- Rapid Spin
- Endure
- Volt Switch

- BDSP UU

Honestly, the moves and item are more important than the EVs, but this Forre is played on offense teams that want it to throw down Spikes and spin them away, while also pivoting in teammates. Endure + Custap is something I thought of to use on my Sun team that actually kinda works, especially since Spikes works really well to support Grass types against Steels. Endure also gives utility to spread a but more passive damage, notably from status (especially Heracross while it was in the tier).
 

igiveuponaname

I'm a disaster of my own creation
is a Community Contributor
:ss/heatran:
Heatran @ Life Orb
Ability: Flame Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Magma Storm
- Explosion
- Earth Power
- Taunt

- BDSP OU

This Heatran set is designed to take out Blissey, as well as other special walls like Slowking, in a more fast-paced manner than usual by luring and trapping them with Magma Storm and then going for the kill with Explosion. Life Orb gives Heatran the power boost it would need to so while still letting it be able to use Taunt to prevent healing attempts. Stealth Rocks + Magma Storm + Magma chip damage + Taunt makes it very easy to bring these mons down into Explosion range. This enables special attacking teammates who would otherwise get walled by Blissey and other special walls. Explosion can be used outside of destroying these special walls, as it is still an extremely powerful attack that can do immense damage to opposing offensive threats, making them much easier to handle.

4 Atk Life Orb Heatran Explosion vs. 252 HP / 252+ Def Blissey: 389-458 (54.4 - 64.1%) -- guaranteed 2HKO
4 Atk Life Orb Heatran Explosion vs. 252 HP / 108 Def Slowking: 227-268 (57.6 - 68%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Life Orb Heatran Explosion vs. 252 HP / 248+ Def Milotic: 181-213 (45.9 - 54%) -- 4.7% chance to 2HKO after Leftovers recovery
4 Atk Life Orb Heatran Explosion vs. 0 HP / 0 Def Latias: 234-276 (77.7 - 91.6%) -- 31.3% chance to OHKO after Stealth Rock
4 Atk Life Orb Heatran Explosion vs. 0 HP / 0 Def Garchomp: 224-264 (62.7 - 73.9%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Life Orb Heatran Explosion vs. 248 HP / 252+ Def Rotom-Wash: 147-174 (48.5 - 57.4%) -- 51.6% chance to 2HKO after Leftovers recovery
4 Atk Life Orb Heatran Explosion vs. 4 HP / 0 Def Feraligatr: 214-253 (68.5 - 81%) -- guaranteed 2HKO
 

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